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Eternal Card Game

Role: Client Engineer

Through several card sets, micro campaigns, and platform releases over the years, I helped work on Eternal Card Game in almost every part of the game's client. Some of the work that I did during my time on the project ranged anywhere from cosmetics, onboarding systems, collection & deckbuilding flows, in-game event systems (both for casual events and more official tournaments), controller & touch support, message of the day systems, general playmat support, and overall UI/UX work throughout the client. All of this work was done while also managing Eternal being a live game, where regular new releases for users for any changes (from new cards to a round of bug fixes and features) needed to be planned, developed, and maintained accordingly.

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