Chris Benoit
benoit.chris8 (at) gmail.com
586.994.0185
Experience
Blizzard Entertainment
Software Engineer, UI
March 2022 - Present
Software Engineer, Client
September 2020 - March 2022
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Working alongside the UI team on World of Warcraft to support and give updates to long-standing UI systems in an extensive existing codebase.
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Acted as the primary UI engineer to help bring to life an updated character select screen and a new ping system for World of Warcraft.
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Served as a client and later UI engineer on an unannounced project until May 2022.
Dire Wolf Digital
Software Engineer, Client
November 2019 - September 2020
Associate Engineer, Client
November 2016 - November 2019
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Created and helped to maintain user facing features relating to online card games and digital board games using the Unity engine, as part of the client engineering team.
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Provided content support for live games through consistent patches and updates across several different platforms.
Radd3
Software Engineer
June 2015 - November 2016
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Used the Unity engine to construct core gameplay systems for several mobile and VR applications targeting iOS and Android devices.
MSU Games for Entertainment and Learning Lab
Game Programmer
May 2014 - July 2015
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Helped to create projects that were geared towards serious gaming experiences for various different clients.
'Spartasoft' Game Design and Development Club at MSU
Member and Vice President
Fall 2011 - May 2015
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Presented talks, organized 'Game Jams', and gave lessons to fellow students about the skills required for each discipline in the industry.
Education
Bachelor of Science, Computer Science
Fall 2011 - May 2015
Michigan State University
Specialization in Video Game Development and Design
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GPA: 3.48
Languages
Lua
C++
C#
XML
Software
Visual Studio
VS Code
JetBrains Rider
Unity
Git
Git Extensions
TortoiseSVN
JIRA