top of page

World of Warcraft

Role: UI Engineer

For World of Warcraft's 'The War Within' expansion, one of the main updates that the game saw was to its character selection screen that players see when first launching the game. I was tasked as being the main UI engineer responsible for this, which included visual refreshes on much of the existing UI, as well as supporting the ability for players to organize their characters into groups and have them viewable together in changeable locations.

Earlier, during the game's 'Dragonflight' expansion, I had the opportunity from the UI engineering side to architect and help introduce a ping system to World of Warcraft, allowing players to quickly make callouts to each other without requiring voice or text chat to do so. This was also an accessibility feature, allowing players who may be unable to communicate to their team members through those previously existing avenues a way to still make those callouts.

Outside of that, some of the other UI areas that I have helped contribute towards during my time on the project include reskinning the game's 'unit frames', travel system updates to the game's 'flight master' UI, edits to the game's demo mode, and some work on custom icon selection screens.

bottom of page